Fostering community, expressing identity, and cultivating pride at the home of the School of Design

Spring 2023

Our student team worked with key members of the Design Department’s “Space Camp” team to develop more intentional principles and practices for the use of space in the Design Department’s main building (Anna Hiss Gym) by students, faculty, and visitors.

Space Camp is a Design Department service group. Various staff and faculty have served, focusing on creating optimal use experiences in AHG by introducing furniture and supplies, improving access to resources and storage, and making the place navigable. Its charter is to advance ideas and continuously improve the design facilities.

What Makes a Place Great? A Framework for Insight, Inquiry, and Intervention.

Foundational research in Anna Hiss Gym (AHG) was conducted in Spring 2023 by the wkrm team. They used the framework above developed by The Project for Public Spaces to understand problems and opportunities and guide ideation and prototyping.

Uses and Activities

  • What do students, faculty, and staff do in AHG?

  • Why do they do things the way they do (and why don’t they?)

  • What evidence exists in the environment that suggests new activities?

Comfort and Image

  • What does the place (and spaces) say to visitors and inhabitants?

  • What affordances do or don’t exist?

  • Where do people go now to do typical things like go to class, study, meet with classmates, hang out, prepare for class, and transition to the next activity?

  • What is the flow of the building like?

  • How is the place maintained?

Access and Linkages

  • How does one get to AHG?

  • What are the entry experiences like?

  • What spaces and rooms are available for use? How does one know?

  • Are rooms, labs, bathrooms, and other resources findable, accessible, and usable?

  • What continuity does or doesn’t exist between AHG and ART? Why?

Sociability

  • Who is using AHG? How do the communities change throughout the day and night?

  • Does the space afford individual and group work? Why or why not?

  • What is the atmosphere like?

During the Sensemaking process, the student team identified approximately 30 problems to address, prioritized them based on impact and feasibility, and framed 3 that informed concept development and prototyping:

Ideation and Prioritization

Prototype Planning and Testing

Prototypes that introduce and orient visitors to the school

Prototypes that signal and cue behaviors

Prototypes that establish and support cultural norms

The Space Camp Observatory: A Service Design Tool to Support Placemaking

What work looks like in wkrm

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Fall 2023: Austin Transit Partnership

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Fall 2022: The College of Liberal Arts